TABLE TOP RESOURCES
MORE RESOURCES
Polls
| Death on the Seas - Ancient Naval Wargaming Rules | | Print | |
|
Set in the 5th century, Death on the Seas allows players to ram, board, and utterly crush dozens of ships in minutes. Salamis in less than an hour? Yes, sir. Turn Sequence: Each ship is assigned a card from a standard deck of playing cards. The cards are shuffled and the first is drawn. The ship assigned to the drawn card may use its action points. Cards are drawn and each ship performs its actions including movement, archery, catapults, ramming and boarding. The cards are reshuffled each subsequent turn. Success in an action is determined by trying to equal or beat a target number using 1d6 plus modifiers. Degrees of success and failure are also determined by the die roll. This game would also work well as a supplement to a land-based campaign or an RPG. 1/600 scale ships, 2 players, 1d6, deck of playing cards, ship stats, ram and turn templates included
Wargames Journal (Scroll down to "Ancient Naval...") See it Death on the Seas Core Rules pdf 131kb 7pages Ship Appendix Sheet pdf 34kb 1page Ram Template jpeg 8.3kb 1page Turn Template jpeg 7.5kb 1page |
WHAT'S NEW
POPULAR
- Starship Deck Plans
- :: Buffy Lives!
- :: Free RPG Day Starts Now!
- :: THIS eZINE ROCKS!
- :: Salton Sea: Post Apocalyptic Setting
- Gary Gygax, We Remember You
- :: PC Means Player Criminal
- Zombie In My Pocket - Solo Game
- :: LEARN THE ORC ALPHABET!
- Twilight 2013 - Adventure Seeds
- Wargames Journal
- Death on the Seas - Ancient Naval Wargaming Rules
- Hex Map Editor
- Chain Reaction 3.0: Cinematic Skirmish Rules
- War Dogs Demo Rules - 34th Century Warfare
- Ice Station Map - 2 levels, 27 rooms
- Ares Fantasy Miniatures Wargaming System Demo Rules
- Mutant Future - Post Nuke RPG
- Voidstriker: Tactical Starship Combat Demo
- The New Argonauts: Greek Campaign Setting


